![]() ![]() Summer does not have much of a change from the game's normal state besides the change in Day times. During these seasons, the amount of Day, Dusk, and Night that will be left in a Day will differ. Summer and Winter are the two seasons in Don't Starve (there are four in the Reign of Giants DLC as well as DST Autumn and Spring). This cycle will repeat infinitely, but the length of each stage will change depending on the current season (see below). The day will slowly turn to Dusk, then Night, and then again back to Day. On the HUD, a circular object will show the player exactly how much in-game time they will have left before the time of day changes to Dusk, Night, or Day. Actions that will increase the player's Sanity are eating Crock Pot food (like Taffy and Pumpkin Cookies), eating Cooked food, picking Flowers, wearing certain Dress items, sleeping through the night, etc. If their Sanity level drops below 15%, the character will start to hold their head in pain, and the Shadow Creatures will begin to attack the player without provocation (except for Beardlings).Ĭommon actions that will reduce a player's Sanity are eating raw Meats and Monster Meat, traveling through Worm Holes, staying in complete darkness, or fighting certain monsters. Below this, the player can see Shadow Creatures (shadow-like monsters and Beardlings). The distortion will continue until the Sanity level falls below 50%. As it falls, the screen will begin to distort and shake, and eyes will soon begin to appear at night ( ≤ 60%). When Sanity drops, numerous things happen based on the current amount. This keeps track of the player's current Sanity level. You can also give it more durability by stacking it with fresher food.ĭLCs and DST introduce the Wetness mechanic, causing food to become wet if not protected. The spoilage rate will double if the food is left on the ground, or it can be cut in half if it is placed in an Ice Box. It will first turn stale (Yellow), then spoil (Red), and finally turn into an inedible pile of Rot which can be used as weak fertilizer for Farms and Plants.Įach stage of spoilage will diminish the positive effects of the food and will eventually add a negative effect to it (i.e., Sanity loss). The item in the inventory will start as a fresh (Green) item if it can spoil. If the player keeps food for too long without eating it, the food item will begin to spoil and rot. ![]() This will continue until the player consumes a Food item that refills hunger or dies. When empty, the player will experience constant health loss (similar to Freezing or Overheating ). When it reaches 0, it causes the player's Death or Resurrection. ![]() Displays how much damage the player can take. ![]()
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